Jul 3, 2009

China Steps Up Against Virtual Gold Farming/RMT


According to The Ministry of Commerce of the People's Republic of China (mofcom), the chinese government has finally taken a rise against use of virtual money for trading in real goods. Few snippets taken from gossipgamers below:


  • "The Chinese government estimates virtual currency exceeded several billion yuan last year and growing 20% annually. One billian yuan is roughly $146 million. There are approximately 300 million internet users who are participating gold farming for a variety of games."


  • "The most popular form of virtual currency in China is known as “QQ coins”, a form of virtual credit issued by tencent.com who has about 220 million registered users, practically as many as Facebook. Tencent has agreed to work with the Chinese government to ban virtual currency trading to stop illegal online activities."


  • "According to a survey in 2008 by Richard Heeks, he estimates 80-85% of the gold farmers are based in China and the virtual currency market generates between $200 million and $1 billion annually."


  • "Gold farming has always been frowned upon by the game developers and typically forbids this type of activity but has never successfully banned the practice."


  • I find this to be pretty nice as they are finally going to take action for these botters/gold farmers that you see in almost every MMORPG games such as WoW.

    Free virtual cookies for anyone that can guess the anime series above. :)

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